Seven people, one forge
We started in a Rotterdam attic with two laptops and a borrowed Game Boy. Today we are seven developers who still answer every bug report ourselves.

Small on purpose
PixelForge was founded in 2019 by Mara Okafor and Jonas Lindgren after a game jam entry about a moth with a lantern got 40,000 downloads in a weekend. That jam game became Lanternfall.
We have turned down two acquisition offers and a publisher deal that wanted a battle pass. We fund our games from our own sales, work four days a week and ship when the game is ready — not before.
Choose your character

Mara Okafor
Co-founder · Creative directorDrew her first sprite in MS Paint at nine. Still draws every lantern in Lanternfall by hand.

Jonas Lindgren
Co-founder · Lead programmerWrites engines for fun, ships games for a living. Holds the studio speedrun record for Deep Shift.

Priya Shah
Pixel artist · AnimatorAnimates at 12 frames per second and believes every idle cycle deserves a blink.

Teo Alvarez
Composer · Sound designBuilds chiptune from real cassette loops and a very old Game Boy he refuses to replace.
House rules
No crunch, ever
We slip dates before we slip weekends. It has happened twice.
Players in the loop
Every game goes through at least three open playtests before launch.
Fair prices
No loot boxes, no battle passes, no paid currency. Buy it once, own it.



We’re hiring a level designer
Remote in the EU or in our Rotterdam studio. Full-time, four-day week, €4,200–5,100 per month.